Structure of Game Production is now over and IsoMechTric is the result. It is an isomechtric, squad based, mech piloting, shoot 'em up game. This was a group project and I acted as Project Lead. I have uploaded it as part of my portfolio, so if you want to check it out, click on "Stuff I've Made" at the top of this page. What an exhausting two months it was, and while the results were not of as high a standard as I would have hoped, (at least in my opinion,) I have certainly learnt a lot about structuring and preparing for a project.
I gave a copy of the game to one of my teachers, Keyvan Acosta-Villanueva, who is taking it to an exhibition later this week to show it off. I believe he said it was for South American game designers, particularly students, but unfortunately I'm a bit sketchy on the details, so I could be completely wrong!
Next up is OpenGL and Machine Architecture which hopefully means some GameBoy Advance development and a bit of Assembly.
Also of note, I earned myself a Free Sony PSP and I hope to mess around with some homebrew code on that when I get a chance. Right now though, I'm going to be working on a networked card game with some exciting features planned as a side project.