So I've been working at EA now for about six weeks, (and it has been almost as long since my last post.) I think I've settled into the job pretty well now. I've been working hard and getting along just fine. I don't want to say too much about the specifics, just in case, but my work is going into actual-real-life games, including a port of one of my all time favourites. My first credited game looks like it will be either The Godfather for Xbox 360, out on Tuesday I believe, or Need For Speed: Carbon, multi-platform, due in the next few weeks. I think it is more likely to be NFS, but I'll wait and see. As soon as I find out, I'll buy myself a copy and try and get a screenshot of my name :)
Our Full Sail Final Project group put together Urban Annihilation v1.1 for the IGF Main Competition. Looking at the list of entries our chances are slim. Some of the games have been in production for four years, but we were ineligible for the Student competition because we were given help with some of our assets. Oh well, it was worth a go after the effort we put in, (and the time I spent putting together our entry.)
Saturday, September 16, 2006
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