I was a speaker at the Game Developers Conference 2015 and the video has now been opened up to the public on YouTube.
I was explaining how some of EA's biggest titles plan their projects out, sharing recommended materials to prepare for launch, best practices to adopt throughout production, and techniques to best prepare your team for triaging issues in the live launch window.
Happy to try and answer questions to anyone that asks.
Wednesday, December 21, 2016
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