Saturday, August 20, 2005

It has been a hard two months in Structure of Game Production. And it is not over yet. Yesterday was our Beta milestone which meant working until 3am that morning to have some semblance of a demo to show. We ended up burning about 8 CDs that night since the plan was to stop working at 10pm Thursday, but when things can change with just one more tiny tweak, it is hard to resist. The demo we ended up with was nowhere near as good as I hoped since we seem to have a bug-to-lines of code ratio of about 1 to 1. And with around 25,000 lines of code, that is a lot. But after our presentation we got cracking on fixing some of the problems and the rate of improvement was astonishing. With a bit of luck, the game may actually be finished by the final deadline of Friday next week, but we also have to bug test another team's game at the same time to simulate the QA phase of production. Another group gets your game to test and report bugs, and we do the same for someone else. It is gonna be a tight finish, but to be honest I will be glad when it is all over. I have not even had time to go to the supermarket for food while working on this thing!

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